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Tiny Tina's Wonderlands Update 1.06 Adds New Slots and More for Version 1.0.3.0A on May 19

Version: 1.0.3.0a

There are two methods through which we deliver updates to players: one is the weekly changes that cover minor tweaks, and the other is downloadable updates to the game that contain more impactful bug fixes and changes.

This downloadable update includes support for the second Content Drop of the Season passTiny Tina’s Wonderlands: Glutton’s Gamble*, and various bug fixes and performance improvements.

  • Added special vending machines to the loot room at the end of the Chaos room each machine has a Legendary of the Week for sale that changes every Thursday at 9:00 a.m. PT.
  • Mission Reward Gear now appears more frequently in standard slot machines
  • Throwable Hole can now fall with enchantments and can be enchanted at the Re-Roller
  • Many mission rewards can now fall as enchanted and can be enchanted at the Re-Roller
  • The mushroom healer has completed his mushroom trials and has been found worthy of a name: Mike, what a… Okay name for a mushroom

In addition to this support, there are a few changes that we wanted to specifically mention based on community feedback:

Fixed several reported rare crashes, including those related to:

  • Occasional crash that would occur when switching between display modes
  • Tabs after searching for a SHiFT friend
  • Exit to desktop after Character creation
  • Quickly use the “Random Character” button in the Character Creator several times
  • Switch to the Mail menu from the Social menu
  • [Console Only] Quickly switch between the control menu tabs in a split screen
  • [Xbox Only] Activation timeouts

Fixed the following reported issues:

  • “Storm Surge” wouldn’t fall out of the world’s loot pool. It was only a special drop before this change
  • Thread of Fate spell wouldn’t heal Fatemakers properly while dealing Dark Magic damage
  • Forgery occasionally prevents players from being targeted by enemies for longer than intended
  • Achievements were not consistently awarded for “Walk the Stalk”, “The Trial of Crooked-Eyed Phil”, “The Ditcher” and “Completionist is next to Godliness”
  • Achievements were not consistently awarded for level milestones
  • Potential blocking can occur on save/load during “Thy Bard with a Vengeance”
  • Mobly Dick’s mission item occasionally fell out of bounds
  • Preventing a drawbridge in bright hoof from closing time Valentine had bothered to tempt it open.
  • Preventing a progress block during “Walk the Stalk” when a Fatemaker de . does not pick up punchfather
  • Barrel would occasionally disappear for some Fatemakers during “Break Ingredient X Barrel”
  • Added an enemy scalar for Chaos Chamber to increase the number of enemies that appear in co-op
  • Chaos Trial wouldn’t update the level automatically
  • Endless Dungeon altars would occasionally pull crystals from players for ammo and health altars in co-op they weren’t using
  • Some instances where Fatemakers would not save as expected and revert to a previous state
  • Instances of items duplicating unintentionally
  • Prevent players from accidentally deleting characters
  • Issues related to reporting players in the Roster menu
  • Lottery makers who participated in a game during the table introduction still had their HUD visible
  • Various adjustments and improvements to the user interface
  • Various sound effect adjustments
  • Various telemetry improvements
  • Various audio changes and adjustments
  • Various performance and stability improvements
  • [PlayStation®5 Only] Added variable refresh rate support for PlayStation®5
  • [DLC] Fatemakers occasionally appeared at the wrong entrance in Dreamveil Overlook
  • [DLC] Fatemakers could enter a portal early and encounter a progress blocker
  • [DLC] Fatemakers would be sent to the wrong store page when interacting with mirrors for the content they didn’t own
  • [DLC] Fatemakers who didn’t own the DLC content couldn’t consistently join a Faktemaker who did
  • [DLC] A progression block can occur when fighting “Best Chums”
  • …and more!

Class Adjustments

Fixed the following class-specific reported issues:

  • Brr-Zerkers wouldn’t stay furious if he had multiple classes in Graveborn and used the “Reaper of Bones” action skill
  • track guardMushroom Pet wouldn’t clear itself after using its Mushroom Spurs attack for all players
  • claw bearer‘s Storm Smite was unable to properly switch between fire and shock damage. The markings on Storm Smite have been corrected to match their expected visual effects and damage type as well.
  • grave-born‘s Faithful Thralls Skill Bonus’ can occasionally be stacked indefinitely
  • Graveborn’s kill ability “Harvest” can inadvertently stack indefinitely
  • stabbomancer‘Follow Up’ Stacks Would Unintentionally Trigger With The Chain Lightning Effect On The Dahlia SM Live Wire

Enchantments – Phantom Guard:

  • A Spore Warden enchantment changed from chance of an explosion on Gun and Ability damage to chance on Gun damage only. We found that the bonuses had unintended damage when combined with other abilities.

Brr-Zerker:

Blast Chill and Blast Gasp (for Graveborn) can overlap and scale damage in the endgame outside the expected range along with other damage scaling. The changes below aim to make melee attacks a bit more powerful during the mid-game and in Chaos Chamber.

  • Blast Chill was modified to give a chance to release a Nova on Melee Attacks, rather than on all Melee Damage resources.
  • Savagery has been increased to 6% per point Melee Damage
  • Reduced damage from attacks near enemies while using The Old Ways to 40%
  • Iron Squall Melee Attack speed increased to 4% per point in the skill

Track Watch:

  • Wrath of Nature has been modified to deal 10% more damage per point in the skill
  • Increased Affinity’s Ability Damage to grant 9% per point for extra power in the early game
  • Increased Critical Hit Chance of Bullseye to 12% per point

Claw bearer:

  • Changed Flame Action ability to deal fire melee damage instead of just melee damage
  • Increased Critical Hit Chance of Awe up to 13% per point
  • Increased Awe’s Critical Hit Damage to 7% per point
  • Increased cooldown for dedication and skill with Max Ward to 6%
  • Increased Dragon Aura Elemental Damage up to 5% per point
  • Increased reprimand damage reduction up to 4% per point
  • Increased Oath of Thunder Bonus Melee damage up to 6% per point
  • Firebolt damage increased to 10% per point
  • Increased storm breath damage reduction up to 15% per point

grave-born:

  • Adjusted Blast Gasp Ability Damage up to 7% per point to compensate for additional bug fixes for the ability
  • Dark Magic Harvest Bonus increased to 5% per point. This brings the Magic Damage bonus up to 30% in total at maximum stacks.
  • Increased Stain of the Soul to deal 5% bonus Dark Magic Damage per point

Stabbomancer:

  • Increased Ethereal Blade Melee damage to do 150% of your Melee weapon
  • Damage to Ghost Blade weapons increased to 85%

Spelling:

  • Custom double knot to deal 4% bonus gun damage on critical spells

Weekly rotations:

Weekly event! This in-game, limited-time mini-event will be active from May 19 to June 2 at 9:00 a.m. PT.

  • Triggered the in-game mini-event: Armor Up!
    • Increase the chances of the armor falling and the chances of the class mods being for your current character.
    • Note: Because classes are split into light, medium and heavy armor, Fatemakers will likely still find enough armor to match other classes with an average of 1 in 3. For best results, pair with friends that match your class/subclass !

The featured run of the Chaos Chamber has been updated! All aboard the chaos train, but be warned, this train doesn’t stop! At least not for a while. The Leaderboard has been reset. Are you at the top of the charts this week?

Featured runs are available in the Chaos Chamber after you complete the main story and change weekly at 9:00 a.m. PT. They’re the same for all players, so jump in and see how your run went compared to other Fatemakers!

  • This run includes Oculus and Mushroom Monster. We’ll let you find out who the two bosses are this week! Get ready for another long run in the Chaos Chamber!

Edit notes:

  • We modified the Wheel of Fate to drop more items along with Moon Orbs and Gold.
  • Removed unnecessary quest markers for “The Slayer of Vorcanar”
  • The scaling of damage from Hawkin’s Wrath removed from the May 5 Hotfix† This had to be removed to fix a crash we saw with Xbox players. We will look into how to properly address this in a future patch.

Frost Weapon Adjustments:

Frost does damage over time, but we found some Frost-only guns, like Liquid Cooling, that were accidentally balanced as if they weren’t. We’ll be adjusting those weapons upwards so they still do about the same damage. Queen’s Cry was incorrectly nerfed specifically because elemental damage was included, but not while balancing. It increases its damage to make up for that mistake. We plan to adjust Fragment Rain in a later hotfix after looking at the SMG balance for Chaos Chamber.

  • Rifle frost damage scale adjusted by -5.9%
  • Liquid Cooling damage scale increased by +7.8%
  • Increased Queen’s Cry damage scale by +22.3%

*Glutton’s Gamble is included with the Chaotic great edition by Tiny Tina’s Wonderlands and is included as part of the Tiny Tina’s Wonderlands Season Pass† Also for sale separately. Basic game required.

Source: Play Wonderlands

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